
Meatgrinder: Gain 30% Move Speed and Accuracy while crouched and using an LMG. Hunker Down: While crouching, gain 10% Damage Resistance and 40% Accuracy. Shredder: Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%). Mag Coupler: 50% Reload Speed, Disables: Aim Down Sights. Superior Cardio: 20% Stamina, 20% Sprint Efficiency, 5 Health. Ammo Belt: 50% Ammo Capacity, -20% Stamina Efficiency. Quick Kill: 50% Accuracy, Disables: Aim Down Sights.
Some cards have been swapped out from the original build to make room for cards such as 'Shredder' and 'Silver Bullets' to give extra damage or reload speed. (Image credit: Turtle Rock Studios) SMG buildīased on a build from Redditor EverySockYouOwn, this SMG build focuses on Hoffman's ability to find extra ammo with kills and mowing down enemies indiscriminately with the bullet-hungry SMG.
Ammo Scavenger: You can sense nearby Ammo, more Ammo spawns. Combat Training: 5% Bullet Damage, 50% Bullet Penetration. Grenade Training: 25% Accessory Damage. Ammo Mule: 75% Ammo Capacity, Disables: Support Accessories. Demolitions Expert: 50% Accessory Damage, -15% Ammo Capacity. Large Caliber Rounds: 7.5% Bullet Damage, 100% Bullet Penetration, -20% Stamina Efficiency. Tactical Vest: 30% Rifle Ammo Capacity, 10% Damage with Assault Rifles and LMGs. Reckless Strategy: 30% Weakspot Damage, -5% Damage Resistance. Guns Out: 50% Weapon Swap Speed, -5% Damage Resistance. Admin Reload: When you stow your weapon it reloads, -15% Ammo Capacity. Offensive Scavenger: You can sense nearby Offensive Accessories, more Offensive Accessories spawn. Double Grenade Pouch: 2 additional Offensive Inventory, -10% Damage Dealt. Bomb Squad: 100% Explosive Damage, 35% Explosive Resistance. Two is One and One is None: You can equip a Primary weapon in your Secondary slot. This build also considers Hoffman's extra offensive slot, so I've given him cards that buff explosives, too. If you do go for it, I'd choose either an SMG or shotgun as a secondary weapon. The 'Two is One and One is None' card is optional here, but it will allow you to carry two primary weapons.